Information Design
The practice of presenting information in a way that is clear, accessible, and useful to the user.
The practice of presenting information in a way that is clear, accessible, and useful to the user.
The drive to perform an activity for its inherent satisfaction rather than for some separable consequence.
A cognitive bias where someone mistakenly assumes that others have the same background knowledge they do.
A reusable solution to common design problems that provides a standard way of addressing recurring issues in design.
A collaborative tool used to visualize what a user thinks, feels, says, and does to better understand their experiences and needs.
Also known as "Maslow's Hammer," a cognitive bias where people rely too heavily on a familiar tool or method, often summarized as "if all you have is a hammer, everything looks like a nail.".
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
A field research method where researchers observe and interview users in their natural environment to understand their tasks and challenges.
A cognitive process where ideas are brought together to find a single, best solution to a problem.