Tesler’s Law
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
The design of user interfaces for machines and software, such as computers, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience.
The path or sequence of actions users follow based on information scent to find their desired information.
A cognitive bias where people avoid negative information or situations, preferring to remain uninformed or ignore problems.
A phenomenon where users consciously or subconsciously ignore banner-like information or advertisements on websites.
A dark pattern where the cancellation process is intentionally complicated to discourage users from canceling.
A theory of motivation that explains behavior as driven by a desire for rewards or incentives.
A dark pattern where the user interface is manipulated in a way that prioritizes certain actions over others to benefit the company.
An action in a user interface that, once performed, cannot be undone and typically involves deleting or removing content.