User Autonomy
The degree to which users feel they have control over their actions and decisions when interacting with a product or system.
The degree to which users feel they have control over their actions and decisions when interacting with a product or system.
An iterative design process that focuses on the users and their needs at every phase of the design process.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
A psychological phenomenon where people develop a preference for things simply because they are familiar with them.
An approach that places the user's needs, preferences, and behaviors at the forefront of all design and development activities.
The practice of promoting and representing the needs, interests, and rights of users in the design and development process.
A fictional representation of a user segment, created based on user research to guide design decisions and ensure the product meets the needs of its target audience.
The process of enabling users to take control of their interactions with a product or system, enhancing their confidence and satisfaction.
A framework inspired by Maslow's Hierarchy of Needs, applied to user experience design, prioritizing basic functionality and reliability before enhancing usability and delight.