Destructive Action
An action in a user interface that, once performed, cannot be undone and typically involves deleting or removing content.
An action in a user interface that, once performed, cannot be undone and typically involves deleting or removing content.
The theory that people adjust their behavior in response to the perceived level of risk, often taking more risks when they feel more protected.
Design strategies aimed at preventing user errors before they occur.
The hypothesis that safety measures may lead to behavioral changes that offset the benefits of the measures, potentially leading to risk compensation.
A Japanese term for "mistake-proofing," referring to any mechanism or process that helps prevent errors by design.
A psychological theory proposed by Abraham Maslow that outlines a five-tier model of human needs, ranging from basic physiological needs to self-actualization.
The study of how people interact with their environment and products, aiming to improve comfort, efficiency, and safety.
A theory in environmental psychology that suggests people prefer environments where they can see (prospect) without being seen (refuge).
The use of biological data (e.g., fingerprints, facial recognition) for user authentication and interaction with digital systems.