Usability
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
A research method in which participants interact with a series of potential product concepts in quick succession, providing rapid feedback on multiple ideas.
Human-Centered Design (HCD) is an approach to problem-solving that involves the human perspective in all steps of the process.
A psychological phenomenon where people develop a preference for things simply because they are familiar with them.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
An experimental design where different groups of participants are exposed to different conditions, allowing for comparison between groups.
The study of the principles that govern human behavior, including how people respond to stimuli and learn from their environment.
A framework inspired by Maslow's Hierarchy of Needs, applied to user experience design, prioritizing basic functionality and reliability before enhancing usability and delight.
A strategy where engaging, preferred activities are used to motivate users to complete less engaging, necessary tasks.