Social Learning Theory
A theory that suggests people learn behaviors, skills, and attitudes through observing and imitating others, as well as through direct experiences.
A theory that suggests people learn behaviors, skills, and attitudes through observing and imitating others, as well as through direct experiences.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
The process of guiding new users through the initial stages of using a product or service, helping them become familiar with its features and benefits.
A research process used to identify and understand the underlying needs of users to inform the design of products and services.
Pre-set options in a system that are designed to benefit users by simplifying decisions and guiding them towards the best choices.
An ongoing process of learning about user needs and validating assumptions through continuous research and experimentation.
Human-Centered Design (HCD) is an approach to problem-solving that involves the human perspective in all steps of the process.
The ability to perform actions or behaviors automatically due to learning, repetition, and practice.
A type of long-term memory involving information that can be consciously recalled, such as facts and events.