User Autonomy
The degree to which users feel they have control over their actions and decisions when interacting with a product or system.
The degree to which users feel they have control over their actions and decisions when interacting with a product or system.
Small bits of text in user interfaces, such as instructions, labels, and error messages, that help guide users through interactions.
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
The design of user interfaces for machines and software, such as computers, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience.
The ability to perform actions or behaviors automatically due to learning, repetition, and practice.
A fictional representation of a user segment, created based on user research to guide design decisions and ensure the product meets the needs of its target audience.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
A dark pattern where the user interface is manipulated in a way that prioritizes certain actions over others to benefit the company.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.