Expectancy Theory
A motivational theory suggesting that individuals are motivated to act based on the expected outcomes of their actions and the attractiveness of those outcomes.
A motivational theory suggesting that individuals are motivated to act based on the expected outcomes of their actions and the attractiveness of those outcomes.
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
Minimum Viable Feature (MVF) is the smallest possible version of a feature that delivers value to users and allows for meaningful feedback collection.
Features or elements added to enhance the functionality or user experience of a system.
Research focused on understanding and improving information architecture (IA), ensuring that information is logically and intuitively organized for users.
A cognitive bias where people judge an experience largely based on how they felt at its peak (most intense point) and its end, rather than the total sum of the experience.
A mathematical framework used to analyze strategic interactions where the outcomes depend on the actions of multiple decision-makers.
A design principle that involves using relative size to indicate the importance of elements, creating visual hierarchy and focus.
The process of planning, creating, and managing content in a way that is user-centered and purpose-driven.