Use Case
A detailed description of a system's behavior as it responds to a request from one of its stakeholders, often used to capture functional requirements.
A detailed description of a system's behavior as it responds to a request from one of its stakeholders, often used to capture functional requirements.
A theory of motivation that explains behavior as driven by a desire for rewards or incentives.
A usability testing method where users interact with a system they believe to be autonomous, but which is actually operated by a human.
A cognitive bias where people underestimate the influence of emotional states on their own and others' behavior.
A key aspect of Gestalt psychology where complex patterns arise out of relatively simple interactions.
The use of visual elements to draw attention to important information or guide user actions.
A dark pattern where the user interface is manipulated in a way that prioritizes certain actions over others to benefit the company.
A usability test to see what impression users get within the first 10 seconds of interacting with a product or page.
UI/UX design tactics that intentionally manipulate users into taking actions they might not otherwise take.