Interaction Modeling
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
The degree to which users feel they have control over their actions and decisions when interacting with a product or system.
Small bits of text in user interfaces, such as instructions, labels, and error messages, that help guide users through interactions.
A model by Don Norman outlining the cognitive steps users take when interacting with a system: goal formation, planning, specifying, performing, perceiving, interpreting, and comparing.
A dark pattern where repetitive notifications or prompts are used to wear down user resistance.
Human-Computer Interaction (HCI) is the study of designing interfaces and interactions between humans and computers.
Modifications or additions to a system that encourage specific user behaviors.
The psychological phenomenon where humorous content is more easily remembered and perceived positively by users.