Illusion of Completeness
A cognitive bias where users believe they have explored all available content, even when more is present.
A cognitive bias where users believe they have explored all available content, even when more is present.
A dark pattern where it's easy to subscribe but very difficult to cancel the subscription.
A design flaw where users mistakenly believe they have reached the end of the content due to a misleading visual cue.
The process of designing intuitive navigation systems within a digital product that help users easily understand their current location, navigate to desired destinations, and efficiently complete tasks.
A design technique that overrides the default scrolling behavior, often to create a more controlled or immersive experience.
A dark pattern where a product sneaks an additional item into the user's shopping cart, often through a pre-selected checkbox.
Design strategies aimed at preventing user errors before they occur.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
A usability testing method where participants verbalize their thoughts while interacting with a product.