Interaction Modeling
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
A fictional character created to represent a user type that might use a site, brand, or product in a similar way, guiding design decisions.
A research method used to determine how desirable a product or feature is to potential users.
A pop-up dialog that appears when a user attempts to leave a page or application, which can be used to prevent loss of progress or data, or to confirm user intent.
An economic approach that treats human attention as a scarce commodity, focusing on capturing and retaining user attention.
The percentage of users who continue to use a product or service over a specified period, indicating user loyalty and engagement.
The parts of a service or product that are visible to and interact with the user, as opposed to the backstage operations.
A guided, interactive overlay that introduces users to features or tasks within an application.
A dark pattern where the user is required to do something in order to access certain functionality or information.