User Control
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
The degree to which users feel they have control over their actions and decisions when interacting with a product or system.
The practice of promoting and representing the needs, interests, and rights of users in the design and development process.
Information provided by users about their experience with a product, used to inform improvements and adjustments.
An iterative design process that focuses on the users and their needs at every phase of the design process.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
The practice of designing products that evoke specific emotional responses to enhance user experience and engagement.
The practice of preserving a user's data and settings between sessions in an application.
The practice of deeply understanding and sharing the feelings of users to create products and services that truly meet their needs.