Usability
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
A fictional representation of a user segment, created based on user research to guide design decisions and ensure the product meets the needs of its target audience.
An iterative design process that focuses on the users and their needs at every phase of the design process.
A psychological phenomenon where people develop a preference for things simply because they are familiar with them.
The psychological phenomenon where humorous content is more easily remembered and perceived positively by users.
A cognitive bias where individuals strengthen their beliefs when presented with evidence that contradicts them.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
Small bits of text in user interfaces, such as instructions, labels, and error messages, that help guide users through interactions.
A phenomenon where users consciously or subconsciously ignore banner-like information or advertisements on websites.