Interaction Cost
The effort required for users to complete a task or interaction within a system.
The effort required for users to complete a task or interaction within a system.
A cognitive bias where the perception of one positive trait influences the perception of other unrelated traits.
A cognitive bias where people focus on the most noticeable or prominent information while ignoring less conspicuous details.
The tendency for people's perception to be affected by their recurring thoughts at the time.
The tendency to perceive and interpret information based on prior experiences and expectations, influencing how different users perceive design differently.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
The psychological phenomenon where humorous content is more easily remembered and perceived positively by users.
A cognitive architecture model that explains how humans can learn and adapt to new tasks.
The tendency for people to overestimate their ability to control events.