Miller’s Law
Also known as Magical Number 7 +/- 2, a theory in cognitive psychology that states the average number of objects an individual can hold in working memory is about seven.
Also known as Magical Number 7 +/- 2, a theory in cognitive psychology that states the average number of objects an individual can hold in working memory is about seven.
A psychological phenomenon where people develop a preference for things simply because they are familiar with them.
A cognitive bias where people assume others share the same beliefs, values, or preferences as themselves.
The process by which attention is guided by internal goals and external stimuli, affecting how information is processed and remembered.
A model by Don Norman outlining the cognitive steps users take when interacting with a system: goal formation, planning, specifying, performing, perceiving, interpreting, and comparing.
Pre-set options in a system that are designed to benefit users by simplifying decisions and guiding them towards the best choices.
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
A cognitive bias where people underestimate the influence of emotional states on their own and others' behavior.
A cognitive bias where people overestimate the probability of success for difficult tasks and underestimate it for easy tasks.