Design Tradeoffs
The compromises made between different design options, balancing various factors like usability, aesthetics, and functionality.
The compromises made between different design options, balancing various factors like usability, aesthetics, and functionality.
A cognitive bias where people allow themselves to indulge after doing something positive, believing they have earned it.
A cognitive bias where individuals overestimate their ability to control impulsive behavior, leading to overexposure to temptations.
A cognitive bias where people judge the likelihood of an event based on its relative size rather than absolute probability.
The process of creating an early model of a product to test and validate ideas, features, and design choices before full-scale production.
Decision-making strategies that use simple heuristics to make quick, efficient, and satisfactory choices with limited information.
The tendency to perceive a greater quantity as a better value, regardless of the actual utility.
A cognitive bias where individuals tend to avoid risks when they perceive potential losses more acutely than potential gains.
A Gestalt principle that states objects that are close to each other tend to be perceived as a group.