Field Study
Research conducted in natural settings to collect data on how people interact with products or environments in real-world conditions.
Research conducted in natural settings to collect data on how people interact with products or environments in real-world conditions.
A framework for understanding what drives individuals to act, involving theories such as Maslow's hierarchy of needs.
A cognitive bias where consumers change their preference between two options when presented with a third, less attractive option.
A set of cognitive processes that include working memory, flexible thinking, and self-control, crucial for planning, decision-making, and behavior regulation.
A theoretical framework in economics that assumes individuals act rationally and seek to maximize utility, used to predict economic behavior and outcomes.
A design approach that uses data, algorithms, and predictive analytics to anticipate user needs and behaviors, creating more personalized and effective experiences.
The theory that users search for information in a manner similar to animals foraging for food, aiming to maximize value while minimizing effort.
The percentage of users who continue to use a product or service over a specified period, indicating user loyalty and engagement.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.