Decision Tree
A tree-like model of decisions and their possible consequences, used in data mining and machine learning for both classification and regression tasks.
A tree-like model of decisions and their possible consequences, used in data mining and machine learning for both classification and regression tasks.
A framework for designing habit-forming products that includes four phases: Trigger, Action, Variable Reward, and Investment.
The study of strategic decision making, incorporating psychological insights into traditional game theory models.
A behavioral economics model that explains decision-making as a conflict between a present-oriented "doer" and a future-oriented "planner".
The study of how psychological influences affect financial behaviors and decision-making.
A decision-making paradox that shows people's preferences can violate the expected utility theory, highlighting irrational behavior.
A cognitive architecture model that explains how humans can learn and adapt to new tasks.
A psychological theory proposed by Abraham Maslow that outlines a five-tier model of human needs, ranging from basic physiological needs to self-actualization.
A behavioral economic theory that describes how people choose between probabilistic alternatives that involve risk, where the probabilities of outcomes are known.