Usability
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The ability to understand and share the feelings of customers, crucial for creating user-centered designs and experiences.
The tendency for people's perception to be affected by their recurring thoughts at the time.
Human-Centered Design (HCD) is an approach to problem-solving that involves the human perspective in all steps of the process.
The process of collecting, analyzing, and reporting aggregate data about which pages a website visitor visits and in what order.
Needs and expectations that are not explicitly stated by users but are inferred from their behavior and context.
The tendency for people to overestimate their ability to control events.
A decision-making paradox that shows people's preferences can violate the expected utility theory, highlighting irrational behavior.
The tendency to avoid information that one perceives as potentially negative or anxiety-inducing.