Behavioral Learning Theory
The theory that all behaviors are acquired through conditioning, often used to understand and influence behavior change.
The theory that all behaviors are acquired through conditioning, often used to understand and influence behavior change.
Modifications or additions to a system that encourage specific user behaviors.
A marketing strategy that uses user behavior data to deliver personalized advertisements and content.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.
A behavior change method that encourages the adoption of small, easy-to-do habits that can lead to larger, sustainable behavior changes.
A collaborative tool used to visualize what a user thinks, feels, says, and does to better understand their experiences and needs.
A behavioral economics concept where people categorize and treat money differently depending on its source or intended use.
Messenger, Incentives, Norms, Defaults, Salience, Priming, Affect, Commitment, and Ego (MINDSPACE) is a framework used to understand and influence behavior.
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.