Flexibility–Usability Tradeoff
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
A specific viewport dimension at which a website's layout adjusts to provide an optimal viewing experience across different screen sizes.
A principle stating that a system should be liberal in what it accepts and conservative in what it sends, meaning it should handle user input flexibly while providing clear, consistent output, similar to the principle of fault tolerance.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
Fundamental guidelines that inform and shape the design process, ensuring consistency, usability, and effectiveness in product creation.
The concept of providing flexible and adaptive user interactions based on user input and behavior.
The ability of a UI component to adjust its appearance and behavior based on different contexts or devices.
A dynamic aspect ratio that adjusts based on the container or screen size.