Usability
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
Perceivable, Operable, Understandable, and Robust (POUR) are the four main principles of web accessibility.
A design principle that states the design of a product or interface should primarily serve its intended purpose or functionality.
A type of usability testing conducted at the end of the design process to evaluate the effectiveness and overall user experience.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
A principle stating that users spend most of their time on other websites and prefer your site to work the same way as all the other sites they already know.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
Fundamental guidelines that inform and shape the design process, ensuring consistency, usability, and effectiveness in product creation.