Eye Tracking
A technology and research method that measures where and how long a person looks at various areas on a screen or interface.
A technology and research method that measures where and how long a person looks at various areas on a screen or interface.
A user-centered design process that involves understanding users' needs and workflows through field research and applying these insights to design.
The mental and physical effort required to complete a task, influencing user experience and performance.
A usability test where users are shown a design for 5 seconds to measure recall and initial reactions.
The study of how humans interact with systems and products, focusing on improving usability and performance.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
Research conducted in natural settings to collect data on how people interact with products or environments in real-world conditions.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
Common reading patterns users follow when scanning web content, such as the F-pattern, where users read across the top and then scan down the left side.