Usability
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
A design approach that prioritizes the practical purpose and usability of digital products over purely aesthetic considerations.
A type of usability testing conducted at the end of the design process to evaluate the effectiveness and overall user experience.
An iterative design process that focuses on the users and their needs at every phase of the design process.
A technology and research method that measures where and how long a person looks at various areas on a screen or interface.
The phenomenon where users perceive aesthetically pleasing designs as more usable, regardless of the actual usability.
A framework inspired by Maslow's Hierarchy of Needs, applied to user experience design, prioritizing basic functionality and reliability before enhancing usability and delight.
The process of evaluating a product by testing it with real users to gather feedback and identify usability issues.