EAST Framework
Easy, Attractive, Social, and Timely (EAST) is a behavioral insights framework used to influence behavior.
Easy, Attractive, Social, and Timely (EAST) is a behavioral insights framework used to influence behavior.
The study of how people make choices about what and how much to do at various points in time, often involving trade-offs between costs and benefits occurring at different times.
Internet of Things (IoT) refers to a network of interconnected physical devices embedded with electronics, software, sensors, and network connectivity, enabling them to collect and exchange data.
A concept describing how motivation fluctuates over time, influenced by various factors such as goals, rewards, and external circumstances.
A self-regulation strategy in the form of "if-then" plans that can lead to better goal attainment and behavior change.
An organization that applies behavioral science to policy and practice to improve public services and outcomes.
A temporary increase in the frequency and intensity of a behavior when reinforcement is first removed.
Behavioral Science (BeSci) is the study of human behavior through systematic analysis and investigation.
The study of the principles that govern human behavior, including how people respond to stimuli and learn from their environment.