Reciprocal Determinism
A theory that a person's behavior is influenced by and influences personal factors and the environment, creating a continuous loop of interaction between these elements.
A theory that a person's behavior is influenced by and influences personal factors and the environment, creating a continuous loop of interaction between these elements.
Cost of Delay (CoD) is a metric that quantifies the economic impact of delaying a project, feature, or task.
Goals, Ideas, Steps, and Tasks (GIST) is an agile planning technique to break down projects into manageable parts.
Dynamic Systems Development Method (DSDM) is an agile project delivery framework focused on delivering business value early and continuously.
An Agile project management framework that uses iterative cycles, called sprints, to deliver incremental improvements and adapt to changing requirements.
The process of testing and evaluating a design to ensure it meets user needs and business goals before final implementation.
Serviceable Addressable Market (SAM) is the portion of the Total Addressable Market that a company can target with its products and services.
A visual representation of the user or customer journey, highlighting key interactions, emotions, and pain points.
An open-ended and creative approach to problem-solving or planning, often involving brainstorming and envisioning future possibilities without constraints.