Function Allocation
The process of determining which tasks should be performed by humans and which by machines in a system.
The process of determining which tasks should be performed by humans and which by machines in a system.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
A principle stating that a system should be liberal in what it accepts and conservative in what it sends, meaning it should handle user input flexibly while providing clear, consistent output, similar to the principle of fault tolerance.
The study of how humans interact with systems and products, focusing on improving usability and performance.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
The study of the relationships between people, practices, values, and technologies within an information environment.
The practice and science of classification, often used to organize content and information.
The structural design of information environments, organizing and labeling content to support usability and findability.