Doherty Threshold
A principle stating that productivity increases when the computer and its user interact at a pace that ensures neither has to wait on the other.
A principle stating that productivity increases when the computer and its user interact at a pace that ensures neither has to wait on the other.
The ability of a system, product, or process to handle increased loads or expand without compromising performance or efficiency.
The practice of designing applications specifically for a particular operating system or platform, leveraging its unique features and capabilities.
The study of the relationships between people, practices, values, and technologies within an information environment.
The design of interactive digital products, environments, systems, and services.
Designing systems and processes to effectively respond to and manage crises, ensuring resilience and quick recovery.
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
The process of integrating knowledge into computer systems to solve complex problems, often used in AI development.
The process of linking language to its real-world context in AI systems, ensuring accurate understanding and interpretation.