SCAMPER
Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse (SCAMPER) is a creative thinking technique that encourages innovation in a product or process.
Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse (SCAMPER) is a creative thinking technique that encourages innovation in a product or process.
A cognitive bias where people underestimate the complexity and challenges involved in scaling systems, processes, or businesses.
The tendency to believe that large or significant events must have large or significant causes.
A design process model that outlines four phases: Discover, Define, Develop, and Deliver, promoting both divergent and convergent thinking.
A tool used during brainstorming sessions to prompt and inspire creative thinking, often containing questions, scenarios, or constraints.
A cognitive bias where people attribute group behavior to the characteristics of the group members rather than the situation.
The practice of drawing inspiration from sources outside of one's field to generate creative ideas.
An area in a market or industry that is currently underserved or unaddressed, presenting opportunities for innovation and new business ventures.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.