Design Maturity
The level of sophistication and integration of design practices within an organization's processes and culture.
The level of sophistication and integration of design practices within an organization's processes and culture.
An iterative design process that uses algorithms and computational tools to generate a wide range of design solutions based on defined constraints and goals.
The degree to which a system's components may be separated and recombined, often used in the context of software or hardware design.
A common solution to a recurring problem that is ineffective and counterproductive, often resulting in negative consequences.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).
The high-level structure of a software application, defining its components and their interactions.
The design of user interfaces for machines and software, such as computers, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience.
A design principle that suggests dividing an image into nine equal parts using two equally spaced horizontal and vertical lines to create more engaging and balanced compositions.