Object-Oriented Design
A programming paradigm that uses objects and classes to structure software design, promoting reusability and scalability.
A programming paradigm that uses objects and classes to structure software design, promoting reusability and scalability.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).
3-Tiered Architecture is a software design pattern that separates an application into three layers: presentation, logic, and data.
The high-level structure of a software application, defining its components and their interactions.
Numeronym for the word "Modularization" (M + 12 letters + N), dividing a system into separate, interchangeable modules that can be developed, tested, and maintained independently.
Software that acts as an intermediary between different systems or applications, enabling them to communicate and function together.
The degree to which a system's components may be separated and recombined, often used in the context of software or hardware design.
A methodology for building software-as-a-service apps that emphasizes best practices for development, deployment, and scalability.
Domain-Driven Design (DDD) is an approach to software development that focuses on modeling the business domain and its logic.