Design Leadership
The practice of guiding and inspiring teams to create effective, user-centered design solutions that align with business goals.
The practice of guiding and inspiring teams to create effective, user-centered design solutions that align with business goals.
A statistical method used to assess the generalizability of a model to unseen data, involving partitioning a dataset into subsets for training and validation.
A brainstorming technique where participants draw their ideas instead of writing them down.
The theory that all behaviors are acquired through conditioning, often used to understand and influence behavior change.
Minimum Viable Product (MVP) is a version of a product with just enough features to be usable by early customers who can then provide feedback for future product development.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
Anchoring (also known as Focalism) is a cognitive bias where individuals rely heavily on the first piece of information (the "anchor") when making decisions.
A tool used to organize ideas and data into groups based on their natural relationships.
Mutually Exclusive, Collectively Exhaustive (MECE) is a problem-solving framework ensuring that categories are mutually exclusive and collectively exhaustive, avoiding overlaps and gaps.