Interaction Modeling
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
The perceived affordance of an element to be clickable, indicating that it can be interacted with.
A model by Don Norman outlining the cognitive steps users take when interacting with a system: goal formation, planning, specifying, performing, perceiving, interpreting, and comparing.
An approach to design that considers the entire user journey and all touchpoints, ensuring a seamless and cohesive experience.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
Software that acts as an intermediary between different systems or applications, enabling them to communicate and function together.
A user experience that feels consistent and unified across different elements and touchpoints.
A design approach that predicts user needs and actions to deliver proactive and personalized experiences.
The practice of designing products, services, and environments with a focus on the overall user experience.