Repeated Measures Design
A research design where the same participants are used in all conditions of an experiment, allowing for the comparison of different conditions within the same group.
A research design where the same participants are used in all conditions of an experiment, allowing for the comparison of different conditions within the same group.
A technology and research method that measures where and how long a person looks at various areas on a screen or interface.
The degree to which a product satisfies strong market demand, often considered a key indicator of a product's potential for success.
The tendency to attribute positive qualities to one's own choices and downplay the negatives, enhancing post-decision satisfaction.
A usability testing method where users interact with a system they believe to be autonomous, but which is actually operated by a human.
A method used in AI and machine learning to ensure prompts and inputs are designed to produce the desired outcomes.
A research method that focuses on collecting and analyzing numerical data to identify patterns, relationships, and trends, often using surveys or experiments.
The process of determining whether there is a need or demand for a product in the target market, often through testing and feedback.
A cognitive bias where individuals overestimate the accuracy of their judgments, especially when they have a lot of information.