Gambler’s Fallacy
A cognitive bias where individuals believe that past random events affect the probabilities of future random events.
A cognitive bias where individuals believe that past random events affect the probabilities of future random events.
Ontology is a comprehensive model that includes entities, their attributes, and the complex relationships between them, while taxonomy is a hierarchical classification system that organizes entities into parent-child relationships.
Also known as Self Relevance Effect, the tendency for individuals to better remember information that is personally relevant or related to themselves.
A psychological phenomenon where people remember uncompleted or interrupted tasks better than completed tasks.
A visual tool used to map out the components and features of a product, showing how they relate to each other and to the overall product vision.
A cognitive bias where individuals overestimate their own abilities, qualities, or performance relative to others.
The style and attitude of the communication in a product, reflecting the brand's personality and affecting how messages are perceived by users.
A cognitive bias where people underestimate the influence of emotional states on their own and others' behavior.
A prioritization framework used to assess and compare the value a feature will deliver to users against the complexity and cost of implementing it.