Paper Prototyping
A method of creating and testing user interfaces using hand-drawn sketches and mockups on paper.
A method of creating and testing user interfaces using hand-drawn sketches and mockups on paper.
A time-constrained, intensive process that helps teams quickly design, prototype, and test ideas.
An event where developers, designers, and other stakeholders collaborate intensively on software projects, typically within a short timeframe.
Rapid Application Development (RAD) is a software development methodology that emphasizes quick prototyping and iterative delivery.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
The process of quickly creating a preliminary version of a product to test and validate ideas before full-scale development.
A quick and cost-effective usability testing method where feedback is gathered from users in informal settings, often in public places.
A user-centered approach to problem-solving that involves empathy, ideation, prototyping, and testing.
Minimum Viable Feature (MVF) is the smallest possible version of a feature that delivers value to users and allows for meaningful feedback collection.