Rapid Experimentation
The practice of quickly testing and iterating on ideas to validate assumptions and learn from user feedback in a short time frame.
The practice of quickly testing and iterating on ideas to validate assumptions and learn from user feedback in a short time frame.
A quick and cost-effective usability testing method where feedback is gathered from users in informal settings, often in public places.
Rapid Application Development (RAD) is a software development methodology that emphasizes quick prototyping and iterative delivery.
A research method in which participants interact with a series of potential product concepts in quick succession, providing rapid feedback on multiple ideas.
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
A user experience design methodology focused on rapid iteration, collaboration, and learning through experimentation.
Minimum Viable Feature (MVF) is the smallest possible version of a feature that delivers value to users and allows for meaningful feedback collection.
A time-constrained, intensive process that helps teams quickly design, prototype, and test ideas.
An Agile project management framework that uses iterative cycles, called sprints, to deliver incremental improvements and adapt to changing requirements.