Disinhibition
The reduction of restraint in behavior, often due to the absence of social cues, which can lead to impulsive actions and emotional outbursts.
The reduction of restraint in behavior, often due to the absence of social cues, which can lead to impulsive actions and emotional outbursts.
The study of the principles and practices that inform and guide the design process.
A strategy where an additional, less attractive option is introduced to make other pricing options look more appealing, often steering customers towards a particular choice.
A problem-solving method that involves asking "why" five times to identify the root cause of a problem.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
Narrative descriptions of how users might interact with a product or system to achieve specific goals, used to inform design and development.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
The tendency for individuals to continue a behavior or endeavor as a result of previously invested resources (time, money, or effort) rather than future potential benefits.
A dark pattern where it's easy to subscribe but very difficult to cancel the subscription.