Structured Programming
A programming paradigm aimed at improving the clarity, quality, and development time of software by using structured control flow constructs.
A programming paradigm aimed at improving the clarity, quality, and development time of software by using structured control flow constructs.
A simplified, informal language used to describe the logic and steps of an algorithm or program, without syntax of actual programming languages.
A programming paradigm that uses objects and classes to structure software design, promoting reusability and scalability.
Products are individual items or services designed to meet specific customer needs, while programs are collections of related projects and products managed together to achieve broader strategic goals.
Don't Repeat Yourself (DRY) is a software development principle for reducing repetition and redundancy.
A phenomenon where new information interferes with the ability to recall previously learned information, affecting memory retention.
A time-boxed period in which Agile teams deliver incremental value in the form of working, tested software and systems.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).
A psychological model that outlines the stages individuals go through to change behavior, including precontemplation, contemplation, preparation, action, and maintenance.