Feature Team
A team responsible for delivering specific features or enhancements, typically working on predefined requirements and focusing on the implementation of assigned features.
A team responsible for delivering specific features or enhancements, typically working on predefined requirements and focusing on the implementation of assigned features.
Crit (Design Critique) is a structured feedback session where designers present their work and receive constructive feedback from peers.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
Large-Scale Scrum (LeSS) is a framework for scaling agile product development to multiple teams working on a single product.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
A prioritized list of ideas and potential features for future product development, embodying a collective vision for innovation and improvement.
A design philosophy that emphasizes core design principles over rigid adherence to standardized processes.
A user experience design methodology focused on rapid iteration, collaboration, and learning through experimentation.
An approach that places the user's needs, preferences, and behaviors at the forefront of all design and development activities.