CIRCLES Method
A structured framework for product design that stands for Comprehend the situation, Identify the customer, Report customer needs, Cut through prioritization, List solutions, Evaluate trade-offs, and Summarize recommendations.
A structured framework for product design that stands for Comprehend the situation, Identify the customer, Report customer needs, Cut through prioritization, List solutions, Evaluate trade-offs, and Summarize recommendations.
A user-centered design process that involves understanding users' needs and workflows through field research and applying these insights to design.
The ability to intuitively understand what makes a product successful, including market needs, user experience, and competitive landscape.
Minimum Viable Product (MVP) is a version of a product with just enough features to be usable by early customers who can then provide feedback for future product development.
A type of data visualization that uses dots to represent values for two different numeric variables, plotted along two axes.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
A range of values, derived from sample statistics, that is likely to contain the value of an unknown population parameter.
The evaluation of products based on their ability to influence and shape user behavior.
The practice of deeply understanding and sharing the feelings of users to create products and services that truly meet their needs.