Humor Effect
The psychological phenomenon where humorous content is more easily remembered and perceived positively by users.
The psychological phenomenon where humorous content is more easily remembered and perceived positively by users.
A dark pattern where repetitive notifications or prompts are used to wear down user resistance.
A psychological phenomenon where a person who has done a favor for someone is more likely to do another favor for that person than if they had received a favor from them.
The path taken by a user to complete a task on a website or application, including all the steps and interactions along the way.
The process of enabling users to take control of their interactions with a product or system, enhancing their confidence and satisfaction.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
The first interaction or touchpoint a user has with a product or service, crucial for making a strong first impression.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.