Autoenrollment
A process by which users are automatically enrolled into a service or program, often used to increase participation rates.
A process by which users are automatically enrolled into a service or program, often used to increase participation rates.
A brainstorming technique where participants write down their ideas independently before sharing them with the group.
The process of providing incentives or rewards to encourage specific behaviors or actions.
The understanding and proficiency in the principles, practices, and processes of design.
A user research technique where participants organize information into categories to inform information architecture and design.
The tendency for people to value products more highly if they have put effort into assembling them.
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
An experimental design where different groups of participants are exposed to different conditions, allowing for comparison between groups.
A brainstorming technique where participants intentionally suggest bad ideas to spur creative thinking and overcome mental blocks.