Object-Oriented Design
A programming paradigm that uses objects and classes to structure software design, promoting reusability and scalability.
A programming paradigm that uses objects and classes to structure software design, promoting reusability and scalability.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).