Material Design
A design language developed by Google that uses shadow, depth, and motion to create a realistic and intuitive user interface.
A design language developed by Google that uses shadow, depth, and motion to create a realistic and intuitive user interface.
A design approach that emphasizes simplicity, using only the necessary elements to create a clean and uncluttered look.
The design of interactive digital products, environments, systems, and services.
The process of addressing surrounding environmental parameters when devising plans, programs, policies, buildings, or products.
A Gestalt principle stating that people will perceive and interpret ambiguous or complex images as the simplest form(s) possible.
A framework used in graphic and web design to organize content in a structured and consistent manner.
The body of practical guidance to color mixing and the visual effects of specific color combinations.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
A design technique that involves showing only essential information initially, revealing additional details as needed to prevent information overload.