MVE
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
A method where a document or proposal is limited to one page and created within one hour to ensure clarity and focus.
A cognitive bias that limits a person to using an object only in the way it is traditionally used.
Enterprise Project Management (EPM) is a comprehensive approach to managing projects across an entire organization.
A prioritization technique where stakeholders use a limited budget to "buy" features they believe are most valuable, helping to prioritize the development roadmap.
The ratio of interactive elements (links, buttons) to the number of goals on a landing page.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
The implied cost of additional rework caused by choosing an easy or limited solution now instead of using a better approach that would take longer.