Retention
The ability of a product or service to keep users engaged and returning over time, often measured by metrics such as retention rate.
The ability of a product or service to keep users engaged and returning over time, often measured by metrics such as retention rate.
The degree to which users feel they have control over their actions and decisions when interacting with a product or system.
A behavior in which an individual provides a benefit to another with the expectation that the favor will be returned in the future, fostering mutual cooperation and long-term relationships.
A dark pattern where repetitive notifications or prompts are used to wear down user resistance.
The psychological phenomenon where humorous content is more easily remembered and perceived positively by users.
A cognitive bias where individuals give stronger weight to payoffs that are closer to the present time compared to those in the future.
An approach to design that considers the entire user journey and all touchpoints, ensuring a seamless and cohesive experience.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.