Tesler’s Law
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
The idea that self-control or willpower draws upon a limited pool of mental resources that can be used up.
The ability of a system, product, or process to handle increased loads or expand without compromising performance or efficiency.
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
A cognitive bias where people underestimate the complexity and challenges involved in scaling systems, processes, or businesses.
Site Reliability Engineering (SRE) is a discipline that incorporates aspects of software engineering and applies them to infrastructure and operations problems to create scalable and highly reliable software systems.
A design technique that involves showing only essential information initially, revealing additional details as needed to prevent information overload.
The Principle of Disclosure is an information architecture guideline that promotes revealing information progressively as users need it.
3-Tiered Architecture is a software design pattern that separates an application into three layers: presentation, logic, and data.