Eye Tracking
A technology and research method that measures where and how long a person looks at various areas on a screen or interface.
A technology and research method that measures where and how long a person looks at various areas on a screen or interface.
A Gestalt principle that describes the tendency of the human visual system to perceive lines or patterns that follow a smooth, continuous path rather than a disjointed or abrupt one.
The quality of being uniform and coherent across different elements and touchpoints in design.
A model predicting the speed-accuracy trade-off in pointing tasks when using devices like a mouse, important for user interface design.
A Gestalt principle that states that objects that are similar in appearance are perceived as being more related than objects that are dissimilar.
A design principle that states that contrasting elements (such as color, shape, size) can be used to draw attention and create visual interest.
A method of creating and testing user interfaces using hand-drawn sketches and mockups on paper.
A design strategy that prioritizes the mobile user experience by designing for mobile devices first before scaling up to larger screens.
A key aspect of Gestalt psychology in which simple geometrical objects are recognized independent of rotation, translation, and scale.